


There are clever little touches, like the ball changing color and vibrating frantically when it’s about to roll over into a score, or how all nearby cars are tossed back in the subsequent screen-rattling explosion. Loading times leave in a flash, there’s split-screen play (remember that?) along with a huge list of gameplay mutators that make exhibition matches between friends feel especially wild. Man would not become car quite so quickly if Rocket League wasn’t also peppered with respectful features to put play at the forefront. There is just as much skill to learn as there is to demonstrate by accident (don’t worry, nobody will ask if it’s the latter). There’s the sideways flip-boost, sending the ball into the goal at a right angle the glorious (but especially difficult) rocket flight above everyone else to snatch a ball from the heavens, the rude bump of an opponent to ruin their planned trajectory into a rocket-fuel pickup on the field. You’ll learn something new and minor almost every round: how much distance you can cover with the double-jump forward flip, or how high is too high for you to sail right below the ball in misguided anguish. The joy of Rocket League is in finding all the pre-nudge possibilities and permutations and becoming so attuned to your car’s movements that explicit thinking evaporates, leaving only instinct in the eternal battle of who’s gonna nudge next. Once you’ve given it a nudge, it’s gonna go where it’s gonna go. Rocket League’s ball is the most important object in the game - but it can’t be reasoned with outside of a tap from your car.
